|
Adaptability
|
Powers up moves of the same type as the Pokémon. |
Increases STAB bonus from 1.5x to 2x. |
|
Aerilate
|
Normal-type moves become Flying-type and gain power. |
Normal moves become Flying-type with a 1.2x boost. |
|
Aftermath
|
Damages the attacker if it knocks out the Pokémon with a contact move. |
Deals 1/4 of the attacker's max HP. |
|
Air Lock
|
Eliminates the effects of weather. |
Negates all weather effects while on the field. |
|
Analytic
|
Boosts move power when the Pokémon moves last. |
1.3x power boost when moving last in a turn. |
|
Anger Point
|
Maxes Attack after taking a critical hit. |
Sets Attack stage to +6 upon receiving a critical hit. |
|
Anticipation
|
Senses an opposing Pokémon's dangerous moves. |
Alerts if opponent has super effective or OHKO moves. |
|
Arena Trap
|
Prevents opposing Pokémon from fleeing. |
Grounded Pokémon cannot switch out. No effect on Flying-types. |
|
Aroma Veil
|
Protects allies from attacks that affect mental state. |
Blocks Taunt, Torment, Encore, Disable, Heal Block, and Infatuation. |
|
Battery
|
Powers up ally Pokémon's special moves. |
Boosts allies' special moves by 1.3x in doubles. |
|
Battle Armor
|
Protects the Pokémon from critical hits. |
Opponent's moves cannot land critical hits. |
|
Beast Boost
|
Boosts the highest stat after KOing a target. |
Raises the Pokémon's highest stat by 1 stage. |
|
Big Pecks
|
Prevents Defense from being lowered. |
Immune to Defense stat reductions from opponents. |
|
Blaze
|
Powers up Fire-type moves when HP is low. |
1.5x boost to Fire moves when HP drops below 1/3. |
|
Bulletproof
|
Protects from some ball and bomb moves. |
Immune to ball/bomb moves like Shadow Ball, Sludge Bomb. |
|
Cheek Pouch
|
Restores HP when eating a Berry. |
Recovers 1/3 max HP in addition to Berry effects. |
|
Chlorophyll
|
Doubles Speed in sunshine. |
Speed stat is doubled during Sunny Day / Drought. |
|
Clear Body
|
Prevents other Pokémon from lowering its stats. |
Immune to stat reductions caused by opponents. |
|
Cloud Nine
|
Eliminates the effects of weather. |
Negates all weather effects while on the field. |
|
Competitive
|
Sharply raises Sp. Atk when a stat is lowered. |
+2 Sp. Atk whenever any stat is lowered by opponent. |
|
Compound Eyes
|
Boosts the accuracy of moves. |
Multiplies accuracy of moves by 1.3x. |
|
Contrary
|
Stat changes have an opposite effect. |
Stat boosts become drops and vice versa. |
|
Corrosion
|
Allows poisoning of Steel and Poison types. |
Can poison Steel-type and Poison-type Pokémon. |
|
Cursed Body
|
May disable a move that hits the Pokémon. |
30% chance to disable the move that hit it for 4 turns. |
|
Cute Charm
|
May infatuate on contact. |
30% chance to infatuate the attacker on contact. |
|
Damp
|
Prevents self-destructing moves. |
Blocks Explosion, Self-Destruct, and Aftermath. |
|
Dancer
|
Copies dance moves used by others. |
Immediately uses the same dance move after another Pokémon. |
|
Defiant
|
Sharply raises Attack when a stat is lowered. |
+2 Attack whenever any stat is lowered by opponent. |
|
Disguise
|
Takes a hit without damage once. |
Blocks damage from the first hit, then changes form. |
|
Download
|
Adjusts power based on opposing defenses. |
+1 Atk if foe's Def < Sp.Def, +1 Sp.Atk otherwise. |
|
Drizzle
|
Summons rain when entering battle. |
Sets Rain Dance weather for 5 turns on switch-in. |
|
Drought
|
Summons harsh sunlight when entering battle. |
Sets Sunny Day weather for 5 turns on switch-in. |
|
Dry Skin
|
Heals in rain, hurts in sun. |
Recovers 1/8 HP in rain; loses 1/8 HP in sun. +25% Water damage taken, immune to Water. |
|
Early Bird
|
Wakes up faster from sleep. |
Sleep duration is halved. |
|
Effect Spore
|
May inflict status on contact. |
30% chance to inflict Poison, Paralysis, or Sleep on contact. |
|
Electric Surge
|
Turns the ground into Electric Terrain on entry. |
Boosts Electric moves and prevents Sleep for grounded Pokémon. |
|
Filter
|
Reduces damage from super effective hits. |
Super effective attacks deal 0.75x damage instead. |
|
Flame Body
|
May burn on contact. |
30% chance to burn the attacker on contact. |
|
Flash Fire
|
Powers up Fire moves if hit by a Fire move. |
Immune to Fire; Fire attacks boosted 1.5x after activation. |
|
Fluffy
|
Halves contact damage, doubles Fire damage. |
Takes 50% from contact moves but 200% from Fire moves. |
|
Forecast
|
Changes type with the weather. |
Becomes Fire/Water/Ice type in Sun/Rain/Hail. |
|
Friend Guard
|
Reduces damage to allies. |
Allies take 0.75x damage from attacks. |
|
Fur Coat
|
Halves physical damage taken. |
Effectively doubles Defense stat. |
|
Gale Wings
|
Gives priority to Flying-type moves at full HP. |
+1 priority to Flying moves when at full HP. |
|
Galvanize
|
Normal-type moves become Electric-type. |
Normal moves become Electric-type with a 1.2x boost. |
|
Gluttony
|
Eats Berries at half HP instead of quarter. |
Uses pinch Berries at 50% HP instead of 25%. |
|
Guts
|
Boosts Attack when statused. |
1.5x Attack when burned, paralyzed, poisoned, or asleep. Ignores burn penalty. |
|
Harvest
|
May recreate a used Berry. |
50% chance to restore used Berry each turn (100% in sun). |
|
Huge Power
|
Doubles Attack stat. |
Attack stat is effectively doubled. |
|
Hustle
|
Boosts Attack but lowers accuracy. |
1.5x Attack but physical moves have 0.8x accuracy. |
|
Hydration
|
Heals status in rain. |
Cures status conditions at end of turn during Rain. |
|
Hyper Cutter
|
Prevents Attack from being lowered. |
Immune to Attack stat reductions from opponents. |
|
Ice Body
|
Gradually heals HP in hail. |
Recovers 1/16 max HP each turn during Hail. |
|
Ice Scales
|
Halves special damage taken. |
Effectively doubles Special Defense stat. |
|
Illuminate
|
Raises encounter rate. |
Increases wild Pokémon encounter rate. |
|
Immunity
|
Prevents poisoning. |
Cannot be poisoned. |
|
Impostor
|
Transforms into the opposing Pokémon. |
Automatically uses Transform on switch-in. |
|
Infiltrator
|
Passes through barriers. |
Ignores Reflect, Light Screen, Safeguard, Mist, and Substitute. |
|
Inner Focus
|
Prevents flinching. |
Cannot be flinched. Also prevents Intimidate. |
|
Insomnia
|
Prevents sleep. |
Cannot be put to sleep. |
|
Intimidate
|
Lowers opposing Attack on entry. |
Lowers all opponents' Attack by 1 stage on switch-in. |
|
Iron Barbs
|
Damages attackers on contact. |
Deals 1/8 max HP damage to contact attackers. |
|
Iron Fist
|
Powers up punching moves. |
1.2x boost to punching moves. |
|
Justified
|
Raises Attack when hit by Dark-type moves. |
+1 Attack when hit by a Dark-type move. |
|
Keen Eye
|
Prevents accuracy reduction. |
Accuracy cannot be lowered. Ignores evasion boosts. |
|
Levitate
|
Immune to Ground-type moves. |
Gives immunity to Ground-type attacks and Arena Trap. |
|
Lightning Rod
|
Draws Electric moves and boosts Sp. Atk. |
Immune to Electric; +1 Sp.Atk when hit by Electric moves. |
|
Limber
|
Prevents paralysis. |
Cannot be paralyzed. |
|
Liquid Ooze
|
Damages Pokémon using draining moves. |
HP-draining moves deal damage to the user instead. |
|
Magic Bounce
|
Reflects status moves. |
Reflects status moves back at the user. |
|
Magic Guard
|
Only takes damage from attacks. |
Immune to indirect damage (weather, poison, burn, etc). |
|
Magnet Pull
|
Prevents Steel-types from escaping. |
Steel-type Pokémon cannot switch out. |
|
Marvel Scale
|
Boosts Defense when statused. |
1.5x Defense when affected by a status condition. |
|
Mega Launcher
|
Powers up aura and pulse moves. |
1.5x boost to Aura/Pulse moves. |
|
Mold Breaker
|
Ignores opposing abilities. |
Moves ignore the target's Ability. |
|
Moody
|
Raises one stat and lowers another each turn. |
+2 to a random stat, -1 to another each turn. |
|
Motor Drive
|
Raises Speed when hit by Electric moves. |
Immune to Electric; +1 Speed when hit. |
|
Moxie
|
Raises Attack after KOing a target. |
+1 Attack after knocking out a Pokémon. |
|
Multiscale
|
Halves damage taken at full HP. |
Takes 50% damage from attacks when at full HP. |
|
Mummy
|
Spreads Mummy on contact. |
Contact moves change the attacker's Ability to Mummy. |
|
Natural Cure
|
Cures status on switching out. |
Heals all status conditions when withdrawn. |
|
No Guard
|
Ensures all moves hit. |
All moves used by and against this Pokémon will hit. |
|
Oblivious
|
Prevents infatuation and Taunt. |
Immune to infatuation, Taunt, and Intimidate. |
|
Overcoat
|
Protects from weather and powder moves. |
Immune to weather damage and powder/spore moves. |
|
Overgrow
|
Powers up Grass-type moves when HP is low. |
1.5x boost to Grass moves when HP drops below 1/3. |
|
Own Tempo
|
Prevents confusion. |
Cannot be confused. |
|
Parental Bond
|
Attacks hit twice. |
Moves hit twice; second hit deals 25% damage. |
|
Pixilate
|
Normal-type moves become Fairy-type. |
Normal moves become Fairy-type with a 1.2x boost. |
|
Poison Heal
|
Restores HP when poisoned. |
Recovers 1/8 max HP each turn when poisoned. |
|
Poison Point
|
May poison on contact. |
30% chance to poison the attacker on contact. |
|
Power Construct
|
Changes to Complete Forme at low HP. |
Transforms at 50% or less HP (Zygarde only). |
|
Prankster
|
Gives priority to status moves. |
+1 priority to status moves. Dark types are immune. |
|
Pressure
|
Opponents use 2 PP per move. |
Opposing moves use 2 PP instead of 1. |
|
Protean
|
Changes type to match the used move. |
Becomes the type of the move about to be used. |
|
Pure Power
|
Doubles Attack stat. |
Attack stat is effectively doubled. |
|
Quick Feet
|
Boosts Speed when statused. |
1.5x Speed when affected by a status condition. |
|
Rain Dish
|
Heals HP in rain. |
Recovers 1/16 max HP each turn during Rain. |
|
Reckless
|
Powers up recoil moves. |
1.2x boost to moves with recoil damage. |
|
Refrigerate
|
Normal-type moves become Ice-type. |
Normal moves become Ice-type with a 1.2x boost. |
|
Regenerator
|
Restores HP on switching out. |
Recovers 1/3 max HP when withdrawn from battle. |
|
Rock Head
|
Prevents recoil damage. |
No recoil damage from moves like Double-Edge. |
|
Rough Skin
|
Damages attackers on contact. |
Deals 1/8 max HP damage to contact attackers. |
|
Sand Force
|
Boosts Rock/Ground/Steel moves in sand. |
1.3x boost to Rock/Ground/Steel moves during Sandstorm. |
|
Sand Rush
|
Doubles Speed in a sandstorm. |
Speed is doubled during Sandstorm. |
|
Sand Stream
|
Summons a sandstorm on entry. |
Sets Sandstorm weather for 5 turns on switch-in. |
|
Sand Veil
|
Raises evasion in a sandstorm. |
1.25x evasion during Sandstorm. |
|
Sap Sipper
|
Immune to Grass moves; boosts Attack. |
+1 Attack when hit by a Grass-type move. |
|
Scrappy
|
Allows Normal/Fighting moves to hit Ghost. |
Normal and Fighting moves can hit Ghost-type Pokémon. |
|
Serene Grace
|
Doubles secondary effect chances. |
Secondary move effects have doubled chance of occurring. |
|
Shadow Tag
|
Prevents opposing Pokémon from fleeing. |
Opponent cannot switch out (except other Shadow Tag). |
|
Shed Skin
|
May cure status each turn. |
1/3 chance to cure own status condition each turn. |
|
Sheer Force
|
Boosts moves with secondary effects but removes them. |
1.3x power but removes secondary effects. |
|
Shell Armor
|
Protects from critical hits. |
Opponent's moves cannot land critical hits. |
|
Shield Dust
|
Blocks secondary effects of moves. |
Immune to additional effects from opponent's moves. |
|
Simple
|
Doubles stat changes. |
All stat changes affect this Pokémon with doubled stages. |
|
Skill Link
|
Multi-hit moves always hit 5 times. |
Multi-strike moves always hit the maximum number of times. |
|
Slow Start
|
Halves Attack and Speed for 5 turns. |
Attack and Speed are halved for the first 5 turns. |
|
Sniper
|
Powers up critical hits. |
Critical hits deal 2.25x damage instead of 1.5x. |
|
Snow Cloak
|
Raises evasion in hail. |
1.25x evasion during Hail. |
|
Snow Warning
|
Summons hail on entry. |
Sets Hail weather for 5 turns on switch-in. |
|
Solar Power
|
Boosts Sp. Atk in sun but loses HP. |
1.5x Sp. Atk in sun but loses 1/8 max HP each turn. |
|
Solid Rock
|
Reduces damage from super effective hits. |
Super effective attacks deal 0.75x damage. |
|
Soul-Heart
|
Raises Sp. Atk when another Pokémon faints. |
+1 Sp. Atk when any Pokémon on the field faints. |
|
Speed Boost
|
Gradually raises Speed. |
+1 Speed at the end of each turn. |
|
Stall
|
Always moves last. |
This Pokémon always moves last in its priority bracket. |
|
Stamina
|
Raises Defense when hit. |
+1 Defense when struck by an attack. |
|
Static
|
May paralyze on contact. |
30% chance to paralyze the attacker on contact. |
|
Steadfast
|
Raises Speed when flinched. |
+1 Speed each time the Pokémon flinches. |
|
Steelworker
|
Powers up Steel-type moves. |
1.5x boost to Steel-type moves. |
|
Stench
|
May cause flinching. |
10% chance to cause flinching with any damaging move. |
|
Sticky Hold
|
Prevents item theft. |
Item cannot be removed by Thief, Trick, etc. |
|
Storm Drain
|
Draws Water moves and boosts Sp. Atk. |
Immune to Water; +1 Sp.Atk when hit by Water moves. |
|
Strong Jaw
|
Powers up biting moves. |
1.5x boost to biting moves like Crunch. |
|
Sturdy
|
Survives a one-hit KO at full HP. |
Cannot be knocked out in one hit from full HP. |
|
Suction Cups
|
Prevents forced switching. |
Cannot be forced out by moves like Roar or Whirlwind. |
|
Super Luck
|
Raises critical hit ratio. |
+1 critical hit stage for all moves. |
|
Surge Surfer
|
Doubles Speed on Electric Terrain. |
Speed is doubled during Electric Terrain. |
|
Swarm
|
Powers up Bug-type moves when HP is low. |
1.5x boost to Bug moves when HP drops below 1/3. |
|
Sweet Veil
|
Prevents allies from falling asleep. |
This Pokémon and allies cannot fall asleep. |
|
Swift Swim
|
Doubles Speed in rain. |
Speed is doubled during Rain. |
|
Synchronize
|
Passes status to the attacker. |
Passes Poison, Burn, or Paralysis to the inflicter. |
|
Tangled Feet
|
Raises evasion when confused. |
1.5x evasion while confused. |
|
Technician
|
Powers up weaker moves. |
1.5x boost to moves with base power 60 or less. |
|
Telepathy
|
Avoids ally attacks in doubles. |
Immune to ally moves in Double Battles. |
|
Thick Fat
|
Resists Fire and Ice moves. |
Halves damage from Fire-type and Ice-type moves. |
|
Tinted Lens
|
Doubles 'not very effective' damage. |
Not very effective moves deal double their usual damage. |
|
Torrent
|
Powers up Water-type moves when HP is low. |
1.5x boost to Water moves when HP drops below 1/3. |
|
Tough Claws
|
Powers up contact moves. |
1.3x boost to contact moves. |
|
Toxic Boost
|
Boosts Attack when poisoned. |
1.5x Attack when poisoned. |
|
Trace
|
Copies the opponent's Ability. |
Copies the opposing Pokémon's Ability on switch-in. |
|
Triage
|
Gives priority to healing moves. |
+3 priority to HP-restoring moves. |
|
Truant
|
Can only attack every other turn. |
Cannot use moves on consecutive turns. |
|
Unaware
|
Ignores opposing stat changes. |
Ignores the target's stat changes when attacking/defending. |
|
Unburden
|
Doubles Speed when item is used/lost. |
Speed is doubled when held item is consumed or removed. |
|
Unnerve
|
Prevents opposing Pokémon from eating Berries. |
Opponents cannot use their held Berries. |
|
Vital Spirit
|
Prevents sleep. |
Cannot be put to sleep. |
|
Volt Absorb
|
Heals HP when hit by Electric moves. |
Immune to Electric; restores 1/4 max HP when hit. |
|
Water Absorb
|
Heals HP when hit by Water moves. |
Immune to Water; restores 1/4 max HP when hit. |
|
Water Bubble
|
Halves Fire damage, doubles Water moves. |
Fire damage halved; Water moves doubled; immune to burns. |
|
Water Compaction
|
Raises Defense sharply when hit by Water. |
+2 Defense when hit by a Water-type move. |
|
Water Veil
|
Prevents burns. |
Cannot be burned. |
|
Weak Armor
|
Contact hits lower Def and raise Speed. |
-1 Defense, +2 Speed when hit by a physical move. |
|
Wonder Guard
|
Only super effective moves deal damage. |
Immune to all moves that are not super effective. |
|
Wonder Skin
|
Makes status moves more likely to miss. |
Status moves have 50% accuracy against this Pokémon. |
|
Zen Mode
|
Changes form when HP drops below half. |
Transforms into alternate form below 50% HP (Darmanitan). |